Rehabilitation helps people overcome limitations in functioning, activities and participation to promote well-being. Salient challenges in rehabilitation include: ensuring equitable access to services, promoting engagement and sustained behaviour change, providing opportunities for home practice and self-management. Gaming technologies and innovations have immense potential to tackle these challenges. The design of effective gaming technologies for rehabilitation requires integrated knowledge of clinical practice, psychology, and technology, creatively applied. The evaluation of gaming technologies in rehabilitation requires careful consideration of common limitations, for example: small and heterogeneous samples, understanding and integrating divergent data sources. This course will introduce the concept of gamification in the context of rehabilitation. We will discuss topics relevant to the design, testing and translation of gaming technologies for rehabilitation including: introduction to gamification, co-design, and stakeholder engagement, theoretical frameworks, implementation science, and prototype testing with a focus on single case experimental designs and mixed methods. This overview course will introduce students to key theoretical and methodological concepts to support research and development of gaming technologies for rehabilitation.